Krzysztof Lesiak

Results 10 comments of Krzysztof Lesiak

Sounds good! I can help with testing within our project and Unity/SRP combination. We want to use glTFast for runtime import, but there's also some assets for 3D launchers for...

2. would actually be the best thing in my case I think, because we have to include the URP Lit shader in our app for some other purpose already. Is...

I think we could live with some minor inaccuracies (at least for the HoloLens build), but worse import performance also doesn't sound ideal. :/ Also, I just checked and the...

Because we also support other formats (obj, fbx, jt with more to come in the future) and those might use e.g. the Lit shader properties at import time, so we'd...

That sounds like a lot. Hm. I'll be talking to my colleagues about the effort required to get the selection functionality into the glTF shader graphs, maybe it won't be...

As a temporary workaround, I copy the property values from the glTF shader graph and apply to the corresponding ones in our shader. It's not super accurate PBR-wise, but I...

I'd also be interested in ARM64 support and the winrtc project going forward. Is there any news or maybe a rough estimate when it is ready? Insertable streams would be...

Unity 2017.1 has an experimental .NET 4.6 compatible runtime, so it should theoretically work now. It won't be default for the time being, but it's a start after all.

FWIW, I tested it with a real WMR headset a few days ago and didn't get more data, unfortunately.

We also ran into this; the issue was due to our project having a copy of `Microsoft.Bcl.AsyncInterfaces.dll` as a dependency of an old AWS SDK. This was necessary in Unity...