Ravi van Rooijen

Results 138 comments of Ravi van Rooijen

Sorry for the late response, haven't touched this in a while due to summer break. I don't remember much and I'm not able to really look into the code right...

@bd82 Is it possible for you to assign me to this issue or do I need to be a member of the repository for that?

I'm not an expert on minecraft weather, but this sounds like the chunks' [heightmaps](https://minecraft.fandom.com/wiki/Chunk_format#NBT_structure) are broken. Maybe deleting them will force the game to recalculate them?

You might be able to resolve your situation with the more barebones [NBT editor](https://github.com/jaquadro/NBTExplorer). Based on the info on the [wiki](https://minecraft.fandom.com/wiki/NBT_format#Binary_format) I'd say lazy-loading chunks of NBT would theoretically be...

Interesting, I've never encountered the mcc format before. It's nothing more than zlib-compressed NBT though, if you decompress it NBT explorer can edit it just fine :) On the mcaselector...

You might be interested in [Chunky Pregenerator](https://www.curseforge.com/minecraft/mc-mods/chunky-pregenerator).

Is there any progress on this? I'd love to use spotless to clean up some auto-generated code!

@fvgh I'd happily volunteer, but I just don't know enough (basically none) about the eclipse platform or the internals of spotless to implement it.

> (1) how to handle imported types / global types? For 'local project imports' I could just parse each file that's imported. I can't imagine this being much harder for...

@josejulio I didn't, I ended up using [TSOA](https://github.com/lukeautry/tsoa) for my auto-generated validation needs.