Aleksey Rastegaev
Aleksey Rastegaev
No :) For example in unity Mecanim system you can set transition A->B and second transition B->A. In xNode it's impossible as I see, because node Input always have only...
Import settings is right, but still have this error. @SergioGuerreroFB
Have this issue with last version 1.2.335 IndexOutOfRangeException: Index was outside the bounds of the array. DG.Tweening.Core.TweenManager.RemoveActiveTween (DG.Tweening.Tween t) (at D:/DG/_Develop/__UNITY3_CLASSES/_Holoville/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:1090) DG.Tweening.Core.TweenManager.Despawn (DG.Tweening.Tween t, System.Boolean modifyActiveLists) (at D:/DG/_Develop/__UNITY3_CLASSES/_Holoville/__DOTween/_DOTween.Assembly/DOTween/Core/TweenManager.cs:236) DG.Tweening.Core.TweenManager.Complete (DG.Tweening.Tween...
> Ohnoes :( Do you have a way to reproduce this? That would help a lot. I solved every fringe case so I assume yours is some new fringe case...
There is no DOTween.Clear and recycling is disabled. So, project is written really badly, and because of urgent release, i was one who was choosen to refactor this in 2...