HitCache

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Not to hijack the issue thread but for @VasylRomanets-MoonActive and others who may not know yet, Google is going backwards now for some reason. See thread: https://github.com/firebase/quickstart-unity/issues/1028 and https://github.com/firebase/quickstart-unity/issues/1030 This...

Or release a git repo please like proposed as a workaround for Google here: https://github.com/firebase/quickstart-unity/issues/1052

@sschmid That ordered list is helpful, thank you. Do you have any rough eta/timeline when you think this item might be ready? > * Update code generators to use extension...

Hi just wanted to check in where you may be at with this please: >I will explore the idea of including it to the GitHub version, so everyone can enjoy...

First of all @keenanwoodall thank you for the instructions, they were really helpful. I went through every deformable and tried to "port" it by doing a setup where the input...

Also not sure if fully relevant but this thread was interesting, specifically this: "No. Smoothing is never recalculated. Smoothing algorithm simply determines which faces share the same vertex (and normal)...

Minor update: > For now all you have to do is join any split vertices where you want a smooth transition between triangles and split joined vertices where you want...

I'm still learning and don't have all the answers but this is one of the sources I was reading from and maybe it will help: >You may ask then why...