Hiranus
Hiranus
That would be super good especially with more complex operators
Going this route would mean rewriting Integrated Dynamics because this UI would throw current systems out of the window, but I think it would be worth it.
> > > Lua is probably not going to happen. There are much better, and more widely known languages that would be much better suited. But we'll see that when...
Those 2 are also good choices. I was afraid you would say haskell.
I would say that lua is fairly straightforward.
They also cant be caught in cage.
`NullReferenceException at (wrapper managed-to-native) UnityEngine.GameObject.GetComponent(UnityEngine.GameObject,System.Type) at EpicLoot.Data.ItemInfo+c.b__3_0 () [0x00093] in :0 at EpicLoot.Data.ItemInfo.get_modGuid () [0x00012] in :0 at EpicLoot.Data.ItemInfo.dataKey (System.String key) [0x00000] in :0 at EpicLoot.Data.ItemInfo..ctor (ItemDrop+ItemData itemData) [0x0002d] in...
I tried Playing with ItemInfo.json file but no success. If that file exists game still shows that error, and if it not exists it just complains about missing file.
What about heating furnace? We could use heat to power up furnace, and higher temperature shortens smelting time. Rock melter that eats heat and when supplied with stone splits out...