Hilderin
Hilderin
This PR adds the editor settings run/output/keep_current_bottom_panel_on_play. The setting is false by default keep the old behavior. It should close the proposal: https://github.com/godotengine/godot-proposals/issues/9513  The objective is to override the...
### Describe the project you are working on A 3D air combat game ### Describe the problem or limitation you are having in your project I want to keep the...
- Fixes #90241 - Fixes #90659 - Fixes #92837 It took me a while to figure this out, but finally, the fix seems easy. The reason why the model was...
Fixes #78447 The main problem was using `c_escape` for paths which add `\` to `'` resulting to an invalid path since `\` is not an escape character in XML. Also,...
Fixes #93877 Effectively, the importation speed was dependent on the `VSync` and `Update continuously` settings. That was because there is a lot of progress popup update while importing scenes. Disabling...
Fixes #92821 Also probably fixes #92634 but did not find a way to reproduce more than once. This was not easy to reproduce! To reproduce I did Alt-Tab while resizing...
### Tested versions Godot 4.3 master ### System information Godot v4.3.beta (b97110cd3) - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3742) - 11th Gen Intel(R)...
This is a possible fix for #92493 The idea is that some resources are needed on startup before the reimportation of missing resources in cache but we cannot move the...
Fixes #77478 This PR should prevent the need to restart the editor when a new GDExtension is installed or when starting the editor for the first time without the `extension_list.cfg`...
- Fixes #95618 I was able to reproduce the problem but only the second time I hit Ctrl-S. The first time, the error message dialog opens in the save progress...