William J I
William J I
Not sure if you still care, but it seems the things in that list are not really possible. Check [this comment/thread](https://github.com/godotengine/godot/issues/28311#issuecomment-1175568055). Signals and other information like current animation that the...
I didn't test Godot 4 so I don't know if things changed, but in Godot 3 the keys to move/pan the camera (by default w,a,s,d when Right clicking) are handled...
Still valid in Godot 3.5.stable. It seems the `AnimationNodeBlendTree` doesn't update itself after an `AnimationNode` (in this case `AnimationNodeOneShot`) changes. If this is the case, maybe it could be fixed...