Julian Kirsch

Results 10 comments of Julian Kirsch

My guess, you can drop that, due to Apple's decision to deprecate OpenGL anyways. It is quite possible, that the next iteration of macOS (coming with the new ARM-based macBooks)...

@moorepants I've never used conda before and just assumed that this is an requirement. Thanks for correction me on this! I'd prefer to rather not rely on external tools, when...

@sherm1 Thanks, I'll keep that on my mind! Lately an idea snuck up in my head: Why not create a fork, fix this issue and update all the build scripts...

@Pratool Excuse the late answer; I am hospitalized for a while now. However, as soon as I'll get dismissed, I'll try to dig up my previous work. Which might prove...

The use case is pretty simple: Avoid unnecessary allocations and copies for big sets of data. The storage size for per-element properties can be calculated pretty easily, thus preallocation can...

> maybe i am better off create my own project, not sure... @YoSTEALTH Was thinking the same lol. This should be considered somewhat important. [Apple announced that it'll drop OpenGL...

@einarf Another solution would be to use a graphics API wrapper like [sokol-gfx](https://github.com/floooh/sokol), which wraps OpenGL (X11), DirectX (Win32) and Metal (macOS) under a thin layer. The good thing about...

No, not necessarily. There might be implementations around, that use Vulkan under the hood. Another solution to the aforementioned problem could be the usage of OpenGL ES. There are few...

The idea is loosely based on the signal-slot-mechanism, even though I don't use Don Clugston's "FastDelegate", since I prefer my own solution which is compilant with the standard and is...

@iperov SPIR-V is an open standard and there are several compilers targeting this bytecode format. One could, in theory, come up with a pure python compiler, that either compiles a...