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Zircon is an extensible and user-friendly, multiplatform tile engine.

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I am following "Caves of Zircon" tutorial, but using LibGdx. At the end of part 3, when I try to run the app, on PlayView i get "Wrong tile type"....

Currently we only have the RadioButtonGroup that supports a selection binding (when only one element from a Group can be selected). This needs to be extended for other Componens implementing...

won't do

When using TrueTypeFonts and resizing it based on the resolution height and the grid height, at some resolutions characters will render inconsistently, with gaps between them for example. It appears...

**Describe the bug** Currently when adding a mouse listener to a component you can get the position of the click (or movement) from it. But this position is absolute. This...

enhancement

# Improvement for `ImageTile`s ## Current behavior Currently we have an `ImageTile` and a `BufferedImageDictionaryTileset` which makes it possible to load images from a directory and draw them on the...

enhancement

# Request for a tree control A simple tree control ## Rationale - useful for dev tools within Zircon and - of course also for games (e.g. inventory, loadout view)...

feature