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Zircon is an extensible and user-friendly, multiplatform tile engine.

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**Is your feature request related to a problem? Please describe.** The event bus was moved from the singleton object `Zircon` and onto the application state instead. I am following the...

This is a prerequisite for making Zircon truly multi-platform. All code in the `jvmMain` module needs to be reviewed and either needs to go to `commonMain` to the platform package...

enhancement

**Is your feature request related to a problem? Please describe.** `GameArea` instances currently hold data about the world (`GameBlock` collection) as well as the view. (`Scrollable`) This means that if...

**Describe the bug** MWE Having a screen with a panel that has a GameAreaComponentRenderer attached, where the Filler Tile is set to Tile#empty() stops it from working correctly. Rebuilding the...

# LogArea: Typing effect shall be on LogArea level ## Current behavior Currently you can add a typewriter effect by adding a paragraph to a log area. The issue is...

enhancement
blocked

Right now no complex modifications can be made to the `GameArea` without risking inconsistent state. This can be fixed by having a `transform` function that ensures consistent transformation of the...

feature
blocked

The projection logic for the `TOP_DOWN_OBLIQUE` projection strategy can be easily augmented to include rotation (left, right, front, back).

feature
blocked

If a `Screen` instance is passed to a `View`'s constructor it won't be displayed correctly because the underlying `Screen` implementation doesn't handle delegation to its underlying `TileGrid` properly. The display...

bug
help wanted
blocked