Hetaneko
Hetaneko
here i uploaded the trimmed models with safetensors format https://huggingface.co/Hetaneko/Controlnet-models/tree/main/controlnet_safetensors
is there still no info about this ?
I dont know if these can help you. [Shader.zip](https://github.com/DarkStarSword/3d-fixes/files/12719517/Shader.zip)
I am sorry for misunderstanding. I will do it after the game is out of maintenance.
I get a different hash when the character is skipped. I guess i have posted the wrong files. [0b0d109072cd6c57-vs.txt](https://github.com/DarkStarSword/3d-fixes/files/12729852/0b0d109072cd6c57-vs.txt) [FrameAnalysis-2023-09-26-191444.zip](https://github.com/DarkStarSword/3d-fixes/files/12729864/FrameAnalysis-2023-09-26-191444.zip)
I just import the matching ib.txt to the blender:  Then i export as vb/ib back without any changes:  The weird thing is the character was not moving at...