Hertzole
Hertzole
Not OP but I think I know what OP wants. Using the script define you can effectively strip out the entirety of Facepunch Steamworks. Steamworks.NET seems to have it in...
Hello! That is an interesting move indeed and would certainly be fun to have! I'll mark this as a feature request and I will see when and if I can...
Hi! I don't have a lot of expertise in all of the rig types and animation overall, hence why it isn't optimally set up. The example model is basically meant...
Hi there! I'm glad you like it! :) I'll do my best to explain how it works. I'll also do it publicly here as it may benefit someone else too....
Any contribution would be awesome! Regarding the texture atlas stuff: I get where you're coming from and I suspect you want something like greedy meshing. The shader I use actually...
Hi I don't know if you got my email as it shows as sent by I got a message back from my email provider it couldn't be sent.
I don't use Discord much but you can still contact me there if you'd like more direct communication. (Response time may vary) Hertzole#5580
Hi! Yeah, the documentation is really lacking for this project. I'll do my best to help you get started, **but please keep in mind that development on this project has...
`EnableAction` is for enabling input to be registered at all, basically an on/off switch. From what I understand you want to actually trigger the input, like faking a button press?
It isn't directly supported but there's a way around it. You can create your own component that implements `IGoldInput`. You'll need to implement all the classic input methods, like `GetButton`,...