Hereafter
Hereafter
Thanks
I dont seem to have a Build/Mac/Resources in my project folder. Should i make it?
Im using UE5.2.
Post build, i have been running this: write_note(f'Adding plist entries in: {app_path}') os.system("/usr/libexec/PlistBuddy -c \"Add :NSCameraUsageDescription string Required for videos so others can see you\" "+app_path+"/Contents/Info.plist >> "+mac_log_file) os.system("/usr/libexec/PlistBuddy -c...
This issue still persists. Have changed the engine plist as well, changed project plist as well. Can connect to voice channel, but no one can hear me.
Good idea. Will try and check if that works.
Just tested. tccutil reset Microphone didnt do anything for me. However, voice did work in the editor just fine during PIE On the packaged build, it doesnt even ask for...
This still happens for me in my project but not in the example template. @icywind You're probably correct about the cause, bit I'm not sure how to resolve it. Fir...
@WinterPu Was trying to get the logs, but unreal doesnt write anything in the logs. Which is why i had to run it in debug mode to get the call...
I'm using the blueprint example though. Should I create c++ class and try this?