Hercules
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Hercules is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program is...
Right now if you try to put 100% drop rate on drops.conf, it will show correctly on @mi and @rates but monsters will not really drop items by 100% chance....
### Pull Request Prelude - [x] I have followed [proper Hercules code styling][code]. - [x] I have read and understood the [contribution guidelines][cont] before making this PR. - [x] I...
### Pull Request Prelude - [x] I have followed [proper Hercules code styling][code]. - [x] I have read and understood the [contribution guidelines][cont] before making this PR. - [x] I...
still affect players even though they are using immunity cards like nightmare card etc.
Has a very strange behavior, tick timers are all over the place, sometimes it ticks very fast, sometimes it skips ticks, affected players randomly get no benefits or only restore...
### Pull Request Prelude - [x] I have followed [proper Hercules code styling][code]. - [x] I have read and understood the [contribution guidelines][cont] before making this PR. - [x] I...
### Pull Request Prelude - [x] I have followed [proper Hercules code styling][code]. - [x] I have read and understood the [contribution guidelines][cont] before making this PR. - [x] I...
### Pull Request Prelude - [x] I have followed [proper Hercules code styling][code]. - [x] I have read and understood the [contribution guidelines][cont] before making this PR. - [x] I...
**Describe the bug** Auto casting Fireball + Equipping Long Range Reflect Damage causing a huge damage. I tried also in the melee reflect damage. the melee reflect damage is working...
**Describe the bug** I'm getting bunch of warnings when compiling at Centos 7 on the latest Herc ` ../common/memmgr.h:84:2: warning: 'returns_nonnull' attribute directive ignored [-Wattributes] char *(*astrndup)(const char *p, size_t...