Henry de Jongh

Results 31 issues of Henry de Jongh

Hello everyone, this add-on for Blender is fantastic! Maybe I'm missing the right workflow, but here's what I hope to do. I have a couple of very large static meshes...

![features_tool_merge](https://user-images.githubusercontent.com/7905726/111593803-a49f9f00-87ca-11eb-8749-27a369353a88.gif)

enhancement

During the import process of a Source Engine map, massive cubes are created which are then cut into shape. They are all still located at 0,0,0 making most tools unusable...

bug

**Quite slow, no optimizations have been done. This may need some more love and attention.** This algorithm should take care of most if not all of these shimmering pixel artifacts:...

help wanted
status: difficult

~Thanks to @vertxxyz's tips I was able to easily add undo and redo support to the 2D Shape Editor.~ This has since evolved in #198. Does not allow undo/redo of...

This has been requested here and there. ![Hammer Editor Skew Tool](https://user-images.githubusercontent.com/7905726/51072804-757bc900-1667-11e9-8c8f-e625291c26b9.png)

type: feature

PR #202 "The polygons in a group are not always coplanar. This may be caused by some bugs in the core algorithm, and I can't fix it. But I added...

type: bug

As we tend to run out of space over time and not everyone uses all of the features/buttons, what if we let people drag&drop their own tools together. For example...

Over at Twitter Wulightsun asked how to CTRL+Z undo. I had significant trouble implementing this because there's no game object associated with the shape editor window which Unity needs in...

type: feature
status: pull-request

Post process screen effect to remove flickering pixel artefacts. An alternative solution to actually going in and fixing the mesh (it takes ages for the algorithm to complete at the...