Henningstone

Results 26 issues of Henningstone

Support for multiple netclients to be connected on the same of different servers (a la kclient^^); may replace ddnet's dummy-feature

feature

This has been requested by multiple people quite a while ago already. I or someone else needs to have a close look through this before merging, thus marked as work-in-progess....

feature
lua
request

Supposedly antiping needs to be fixed (?), but we should update it to the latest code from ddnet anyway so why not.

unconfirmed

If the deletion function of the object deregisters the object, the array range is invalidated and thus an element will be skipped. (An object's deletion function should actually always deregister...

bug

``` Thread 1 "AllTheHaxx_d" received signal SIGSEGV, Segmentation fault. 0x000000000041a381 in CCollision::TileExists ( this=0xa80b20 , Index=0) at src/game/collision.cpp:863 863 if(m_pTiles[Index].m_Index >= TILE_FREEZE && m_pTiles[Index].m_Index

bug

People seem to like weird looking stuff including tees pulling their feet way behind (hopefully that doesn't have sadistic anything to it)

feature
request

Pressing the "Refresh" Button on the Lua settings page leaks memory: ``` src/engine/client/luafile.h(19): 288 ```

cleanup

Some mods (like city etc) use a different vote menu for each player. Apart from this, it'll be required for later when we start thinking about multiclient ;)

enhancement

- reported by @Socialdarwinist - **introduced by DDNet** ~~~After having hold down a certain number of keys at the same time, no input at all will be accepted anymore from...

bug

While debugging it is extremely annoying if your system mouse becomes unavailable whenever the application breaks into the debugger. Of course this should be optional or maybe even disabled in...

enhancement