HelloKitty
HelloKitty
Oh I suppose it does say on the wiki it's similar to 0x62. Either way it doesn't talk about 0x6D6D. "Various subcommands are sent with this packet, and this is...
Another switch packets: 60 00 00 00 00 00 50 02 00 00 BA 04 00 00 60 00 00 00 00 00 3F 06 00 00 00 00 BA...
Another switch (laser switch in forest): 60 00 00 00 00 00 50 02 00 00 99 FA FF FF 60 00 00 00 00 00 3F 06 00 00...
Last 4 bytes of 0x60 0x05 seem to be tied to the object type itself. Not the variant or position in the object index or anything. For example switch always...
Laser switch on different forest variant same color: 60 00 00 00 00 00 50 02 00 00 A1 FB FF FF 60 00 00 00 00 00 05 03...
laser switch blue: 60 00 00 00 00 00 05 03 4D 40 00 00 00 00 1F 00 01 01
purple switch: 60 00 00 00 00 00 05 03 23 40 00 00 00 00 20 00 01 01
Based on this issue: https://github.com/HelloKitty/Booma.Proxy/issues/11
See: https://github.com/HelloKitty/Booma.Proxy/commit/faa5eff246bdc5e7eea2041234baa4e9e44cf88f
Commit 43ef84f0ac984a963b72ad2bb2e33da79643c6a6 implemented the attack/attackstep packet.