Fix Rotations
Thanks to Schthack I finally know, but don't understand lol, what was wrong with rotation serialization! All off-by-one rotation errors are solvable now.
Should go through and fix existing packets with rotation. See: https://github.com/HelloKitty/Booma.Proxy/blob/faa5eff246bdc5e7eea2041234baa4e9e44cf88f/src/Booma.Proxy.Packets.BlockServer/Commands/Command60/Sub60PlayerAttackStepOneCommand.cs for information.
Or this code public void OnBeforeSerialization() { RawNetworkRotation = (short)(YAxisRotation * 182.04444f); }
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Based on this issue: https://github.com/HelloKitty/Booma.Proxy/issues/11
See: https://github.com/HelloKitty/Booma.Proxy/commit/faa5eff246bdc5e7eea2041234baa4e9e44cf88f