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Canvas-based high quality Hearthstone card renderer - no longer maintained

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The body text seems to reflect at the top, and sometimes at the bottom. Are we exceeding bounds or something? ![grafik](https://user-images.githubusercontent.com/929769/39302155-f3f8dbee-4951-11e8-820e-bf84bc3758b8.png) Notice the top of the **K**, **f** and the...

bug

Spirit of Lucentbark (token left behind when Lucentbark dies) is showing the wrong text. ![spiritoflucent](https://user-images.githubusercontent.com/46356239/55996151-c9e91180-5c73-11e9-977c-5f59963975ca.png)

This is a story for changing the font and size we are using for our Korean translations on the cards and the Twitch Extension. We have a customer support ticket...

bug
text rendering

![Lebenssauger](https://art.hearthstonejson.com/v1/render/latest/deDE/512x/GIL_622.png)

https://github.com/palantir/typesettable Can probably do typesetting much more reliably using that.

I don't know how we'll do this, or where we'll do this, but for completion sake: AT_128 @ zhCN ![image](https://user-images.githubusercontent.com/235410/37909464-a85f600a-3113-11e8-905b-44bfeebe7314.png)

http://opentype.js.org/ Instead of the kludge we have right now, a more performant way would be using opentype. This would only be viable on node though.

enhancement

This is what shifting mode looks like: ![image](https://cloud.githubusercontent.com/assets/235410/15593513/9d328792-23b5-11e6-87c1-17f512081c11.png)