Benjamin Stanley
Benjamin Stanley
Hey @Alan-FGR - So the project that I am working on is basically a MMO of sorts. Nothing fancy just 100 to 150 players per server. If I go above...
Just thought I would chime in on this. Look into [Mirror Networking](https://github.com/vis2k/Mirror) for this. It is open source as well. :)
Hey @alexchicn - I could really use the the ability to export GLTF from UE4. Just saying :)
@paked - Can you afford an Xbox One? If not I would hold off on picking one up as there are rumors of Microsoft releasing an Cheaper Slim version of...
I added the following plugins to the readme.md in the second PR.commit. - BruneSaveSystem - A simple and open source save system for UE4. Geared towards large single player RPGs....
This would allow some seamless import to Godot engine as well.
@LogicAndTrick Look into BGFX if you need code for rendering stuff that is cross platform :)
+1 for half life goldsrc support =)
I know that I do :)
You can use an 3rd party importer called [HammUEr](https://nte.itch.io/hammuer). It imports source engine maps and I think gold source maps as well as quake maps. I have not tried it...