Benjamin Stanley

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Hey just thought I would chime in again. There are a few projects that have working Doom Level Importers. https://github.com/jbaicoianu/wadjs - WadJS is written in Javascript and Uses the Three.js...

@Chaosus - I know that Wad2Unity uses poly2Tri which can be found here. https://github.com/greenm01/poly2tri

Just came across two things which may be super helpful for importing doom levels in Godot. https://github.com/jmickle66666666/DoomUnity - This is a partially working implementation from my understanding. https://medium.com/@jmickle_/build-a-model-of-a-doom-level-7283addf009f - Written...

Hey @vitoralmeidasilva got a few questions 1. Do you plan on supporting doom level formats? such as UDMF for example? 2. We we be able load custom Wolf 3D Maps...

@vitoralmeidasilva Let me know when you make a PR for this. I wait for it with eager anticipation :)

The stable version is out. Just giving you a heads up. https://www.mapeditor.org/2018/09/18/tiled-1-2-0-released.html

@Zylann - I can provide some height maps broken up into tiles to help test very large terrains and the associated performance.

Hey @Zylann - Segmentation may work for my needs. Is there any eta on this?

Awww that sucks. :( Is there anyway I can help get this prioritized by the Godot dev team?