HazzyDevil

Results 8 comments of HazzyDevil

I've attached a sample frame dump from Burning Blood which has the same issue here if you wanted to test it out on a non-unity game. In terms of injecting...

Okay did some digging and yeah it appears that in addition to that TextureOverrideVertexLimit raise in the ini file, they edited the dll files. Not sure if it was all...

Decided to test the latest blender script and yeah it looks to import the drawn mesh (point topology), as well as the posed mesh (triangle topology) without issue for OPBB...

> That could be down to a bad frame analysis dump - looking at the log file for draw call 45 I can see that it replaced vb1 and ib...

Damn that sucks, but fair point. If there isn't consistency and game's can even 'lie' about what a semantic is being used for, then probably best to leave it up...

> I've updated the script to treat these case insensitive for another game someone else is looking at - it won't solve the cases where they use a different name,...

> Try the update I've just pushed up, which adds support for remapping semantics in the import dialog > > This is still _very_ bleeding edge, so please let me...

Okay decided to get Blender 3.6.5 LTS and yeah that resolves that issue. Now I'm testing the script on Unlimited World Red and the remapping feature works great. But I've...