flixel
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Free, cross-platform 2D game engine powered by Haxe and OpenFL
Getting a compiler error when targeting for hashlink in FlxTween on line 938 which is ```hx typedef TweenCallback = FlxTween->Void; ```
- **Haxe version:** 4.3.4 - **Flixel version:** 5.8.0 - **OpenFL version:** 9.3.3 - **Lime version:** 8.1.2 - **Affected targets:** All ________________________________ **Reproduction steps:** 1. Use `flixel create` to build a...
- **Haxe version:** 4.3.2 - **Flixel version:** 5.5.0 - **OpenFL version:** 9.3.2 - **Lime version:** 8.0.1 - **Message:** ``` Warning: Could not find Visual Studio VsDevCmd Missing HXCPP_VARS Error: Could...
additionally skip draw call if alpha is 0
hxcpp is becoming less maintained as time passes, is there any reason we can't build tests on hl or even html CI jobs? I can run both of these locally
(warning: somewhat low-quality bug report - I figure it's better to point it out than to not say anything at all) I'm on windows with haxe 4.3.4 https://github.com/HaxeFlixel/flixel/blob/fd3eff9bd10a52c4a33937446a230a3c5b680390/flixel/util/FlxColor.hx#L195 0xff112233 has...
for some reason, when I change a keybind, the FlxSpriteGroup `binds` just does that (??) how do i keep it in place? https://github.com/HaxeFlixel/flixel/assets/99079926/360f251f-7ff8-4f2e-90f3-96eee3ea06b7
## The Problem Many rendering systems are littered with `Array`s meant to be used like so: ```hx rects.push(rect.x); rects.push(rect.y); rects.push(rect.width); rects.push(rect.height); transforms.push(matrix.a); transforms.push(matrix.b); transforms.push(matrix.c); transforms.push(matrix.d); transforms.push(matrix.tx); transforms.push(matrix.ty); ``` and ```hx...
Just learned this exists, @Starmapo if you tried to show me this, before, I missed it. I saw Funkin was using it I have not yet begun to consider the...
Using an OpenFL graphic to draw bounding boxes causes terrible performance, what if we have a secret debug camera that draws everything, instead? Note: This will introduce major breaking changes...