Tomas Mudrunka

Results 432 comments of Tomas Mudrunka

I've made some photos and even managed to lift the lcd a bit... Can you tell more this way? Note the 12MHz crystal... Might that be a hint? ![dsc_0108](https://cloud.githubusercontent.com/assets/276504/24083251/06d5d8a4-0cd4-11e7-9427-1b5c4b6b552a.JPG) ![dsc_0109](https://cloud.githubusercontent.com/assets/276504/24083253/06d7c52e-0cd4-11e7-856a-1dc0330d5ffc.JPG)...

I've done little googling. And it might, just might be a **z51f3220**. I am not sure... Any luck with this MCU?

It seems there are people on internet having same problem... I guess there's no lightweight cheali alternative targeting these devices yet?

> I can see that you started a project similar (https://github.com/Harvie/ps2dev) based on other implementations. I am not author of that code. It was some kind of library that was...

> I do not know if all Arduino libraries from the Library Manager could be imported at once without conflicts You can install as many libraries as you wish... IDE...

> Some keyboards are very touchy about PS/2 timings, if you do not respect absolutely the 40us, you're out and sometime you even have to power cycle the keyboard to...

Thanks for interresting insights! > The parity bit is absolutely necessary. I've checked again and actually there's a code for parity bit, so this should be ok. I thought that...

Eh. Checked again and the write ends like this: ```C // stop bit gohi(_ps2data); delayMicroseconds(CLKHALF); golo(_ps2clk); delayMicroseconds(CLKFULL); gohi(_ps2clk); delayMicroseconds(CLKHALF); //20 us delayMicroseconds(50); ``` Which means, there actually is 70 us...

I've changed that last line to `delayMicroseconds(500);` and now it seems to work properly. But i've realized that the keyboard is not working until i plug real ps2 keyboard to...

> Can you get rid of the real ps2 keyboard then ? What do you mean? It works so i was able to replace the ps2 keyboard with arduino. But...