HarshEcka

Results 9 comments of HarshEcka

Wonderful work....I myself was trying to create high res albedo maps in texture paint....I have come wonderful cg artist named chamberasu in sketchfab....He shares his project free..He has made shaders...

Also can you explore luxcore render engine for skin as I feel it creates more realistic look compared to Cycles..

![Tex_Premium 1033](https://user-images.githubusercontent.com/69085843/91628184-fde4e400-e9da-11ea-9f17-3373cd1028d2.png) New albedo map in texture paint..

![Luxcore_1](https://user-images.githubusercontent.com/69085843/91628224-4dc3ab00-e9db-11ea-988a-20781a543e9d.png) Lux Core skin shading

I am thinking that we should sculpt the models with multires and add details such as pores and wrinkles and bake the diffuse map in exr format.. along with normals...

https://blenderartists.org/t/fully-procedural-skin-shader/1226438 ' This is an amazing procedural texture.. Sadly the nodes are not readable..

https://blenderartists.org/t/human-progress/1143224 This is also amazing work by Chris Jones... All the textures were hand painted..No photo scanning

Ok. Thanks for the reply.. I will try to create shaders for luxcore. Have you considered looking at the Chambersu work.. he has used MBlab models as base mesh. He...

i Have tweaked the original shader along-with new albedo map... Give your reviews regarding the skin.. ![4](https://user-images.githubusercontent.com/69085843/91650835-4f0bdb00-eaa2-11ea-9db4-58974bfa73dd.png) This is the old shader with albedo map ![Tex_Premium 1032](https://user-images.githubusercontent.com/69085843/91650838-54692580-eaa2-11ea-97e0-1517ee784aec.png)