Harry Hopkinson
Harry Hopkinson
Note that I have rebased this PR and moved the tip string to the UiStringIds.h file.
Thanks for showing where the scenery window shortcut resides. I have tried to following: ```cpp static void ShortcutBuildScenery() { if (gScreenFlags & SCREEN_FLAGS_TITLE_DEMO) return; if (!(gScreenFlags & SCREEN_FLAGS_SCENARIO_EDITOR) || gEditorStep...
Upon some investigation... there are two shortcuts that appear to do the exact same thing. One is called the "Open Scenery Picker" and the other is called "Build Scenery". In...
It should only have changes related to the Pause and Build Path hotkeys now.
I also removed some of the unused VSync strings in this PR - let me know if I should remove them in another PR. Also a lot of this code...
List of full hotkeys that do not work when the toolbar is hidden - [x] Pause Game https://github.com/OpenRCT2/OpenRCT2/pull/21343 - [ ] Open Scenery Picker - [ ] Adjust land -...
I noticed that too, I don't think it is ever used...
Sorry, I seemed to have jumped the gun. Should I close this PR or leave it open in case that they want to move the variable to a constant?
I have renamed it to kMapBaseZ.