Harley O'Connor
Harley O'Connor
You can use it much in the same way as the Groovy configurations by using the declarative plugins block: `build.gradle.kts` ```kts plugins { id("java") id("application") id("org.mini2Dx.parcl") version "1.7.1" } parcl...
You're welcome to give it a go and submit a PR if you'd like. It was always something I intended to get round to but as you say it's just...
Please provide versions affected and in what way it is 'not working' - i.e. does the game crash, not animate chunks, etc.
What I might do is extend the config to work per-dimension. So, for example, you could use a different animation (or other setting) or disable entirely in another dimension.
Should definitely be possible. I'll take a look at it once I've done #6.
When I heard Bedrock had a chunk fade-in I thought someone might ask, I’ll take a look at adding it into the next update.
Unfortunately this won’t be in the next update (which is today), but I wanted to say that I still plan on implementing it. I did have a brief look at...
Nope, the current chunk animations are simple enough because there’s a `translate` method that you can use to move a "`MatrixStack`", however the `MatrixStack` doesn’t apply colours (there’s an `alpha`...
> Hey man, any news on this? :) Hey, sorry for the lack of progress. I do still plan on implementing this when I get the chance to look into...
Thanks for pointing this out. Porting this to Forge (under Chunk Animator) is certainly something I can do. However, looking into it in more detail this mod requires Sodium. May...