HardlySoftly
HardlySoftly
Did we actually check that the units/uea0103/uea0103_script.lua file is the same? Its not in the FA repo, so I presume the original installation's copy is being used. Also, how is...
The traffic blocked message just indicates some kind of timeout, which may or may not be related to traffic being blocked. Perhaps a more informative/accurate error message would help?
Seems like either the client startup needs to be done more sensibly (so stuff doesn't hang while other things are loading) or the server needs a longer timeout on the...
I'd argue that being unable to use FAF is less acceptable than having to wait 30 secs before you can use it. Obviously the client needs some performance work on...
So the client receive a message from the server on startup with info about games here: https://github.com/FAForever/client/blob/develop/src/client/_clientwindow.py#L1322 When I looked to see what was in these I found that more...
TLDR: this is the same as muellni's issue. When the game receives this message, it takes each game item and passes them individually to _replayswidget, _gameswidget, and _coopwidget (because the...
I'm not so familiar with the server code, and that's where the fix needs to be really.
Got it to ignore game info messages with those characteristics. Without knowing more about what game info is passed between server and client I can't tell if that breaks something...
Tracking client performance issue here: https://github.com/FAForever/client/issues/351
Special coloured names are possible, its official :D