Hans-Kristian Arntzen

Results 86 comments of Hans-Kristian Arntzen

https://gist.github.com/Bitwolfies/f12db2c5d7a7c5d0a304d51a08f6ea7d#file-gistfile1-txt-L47 looks questionable, seems like you're running on llvmpipe?

I tried it. It tries creating a device but it just exits right away. With `PROTON_HIDE_NVIDIA_GPU=0 PROTON_ENABLE_NVAPI=1 VKD3D_CONFIG=dxr11 VKD3D_DEBUG=trace VKD3D_LOG_FILE=/tmp/lego.txt %command%` [lego.txt](https://github.com/HansKristian-Work/vkd3d-proton/files/9634802/lego.txt) It creates a device, then a command queue...

> misses decoration on > > * fabs > > * fmin, fmax > > * fsat > > * fma > > > basically all OpExtInst if I see...

> I tried with no_upload_hvv, but it doesn't work. If that option doesn't help I'm not sure what we can do. That option will never attempt to use any BAR...

I don't see how this is a vkd3d-proton bug. desc_va is 0 here, so this is obviously going to crash. Seems more like an apitrace issue?

It is reproducible on RTX 3070. Seems to be a draw call with tessellation and 12 control points. No obvious reason this fails based on looking at the shader diffs...

It works fine on RADV. I'll declare this a driver bug. Not exactly super high priority to look into since it's an optional backend, not our bug, and just a...

CI complains here: `meson.build:86:0: ERROR: Include dir ../../common/vulkan/include does not exist.`

Ping. Last reply was https://github.com/HansKristian-Work/vkd3d-proton/pull/1065#discussion_r855974659 and haven't seen any update in a good while.

> Sorry about that. Missed the last message. I have updated the code to pull the correct merged commit from tracy for building. Tried checking out the current PR, but...