Hannes Rydén
Hannes Rydén
Not sure if related, but I noticed that there are some weird issues with sc2.bot_ai.find_placement(). I noticed this when trying to make a custom warp_in function, because I couldn't get...
Yeah, I think it's the same issue I reported here: https://github.com/Dentosal/python-sc2/issues/38 It should get better if you run Realtime=False, or if you add a small delay in your on_step() method,...
There's something about remote connections in one of the example code file: https://github.com/Dentosal/python-sc2/blob/master/examples/run_external.py Not sure how it works, but it might be a start.
I've created a repo with a modified version of run_external.py that can be run with LadderManager here: https://github.com/Hannessa/python-sc2-ladderbot @Dentosal, please consider adding native port and host support to sc2.main._join_game. You...
Yeah, I actually talked with some people on Discord that are using other frameworks, and I think they had similar issues too, so I'm afraid it might be a problem...
I have the same problem when running UnrealjsDemo example maps in "Play - Standalone Game" in the Editor.
Thanks a lot for the info. I just tried this as well, and could run it in Standalone now, so definitely a progress. However, when I tried to package it...
I managed to package it now by copying the whole UnrealJS folder from Engine\Plugins\Marketplace\UnrealJS into [MyGame]\Plugins\UnrealJS Was inspired by this forum post: https://www.sidefx.com/forum/topic/62250/?page=1#post-277028 However, it still won't run my js-script...
> I laid down for a second and thought about it for a moment and had a eureka moment. Add the UNREAL.JS plugin content folder > into the content folder...
I just tried to create a new project from scratch, and did all of the steps from before, but still no js running in packaged build :( What kind of...