HamtaBot
HamtaBot
> Passive animals do not despawn as far as I know. I believe it might be another plugin (or maybe WildStacker itself) that removes the entities from your world. y'a...
> > > Passive animals do not despawn as far as I know. I believe it might be another plugin (or maybe WildStacker itself) that removes the entities from your...
> > > > > Passive animals do not despawn as far as I know. I believe it might be another plugin (or maybe WildStacker itself) that removes the entities...
> > > > > > > Passive animals do not despawn as far as I know. I believe it might be another plugin (or maybe WildStacker itself) that removes...
this is the exact same issue as #753 and happen exactly the same
> It's not like issue 753. Caused by different things at different times. > > The /ws debug does not show anything when the spawner gets down to 0. It...
> Big up, had the same problem, I tried to remove the conditions override settings and it worsened, so I went back using the ovveride conditions which still freezes the...
> > > Big up, had the same problem, I tried to remove the conditions override settings and it worsened, so I went back using the ovveride conditions which still...
> I changed mob-spawner-tick-rate from 2 to 1 (back to default settings) and it seems that the problem is fixed, try to set this to 1 if you haven't already...
> > mob-spawner-tick-rate > I have the setting set to 2 and i can afirm there is not more bugs with spawners since the last fix you made this setting...