HamtaBot

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> Passive animals do not despawn as far as I know. I believe it might be another plugin (or maybe WildStacker itself) that removes the entities from your world. y'a...

> > > Passive animals do not despawn as far as I know. I believe it might be another plugin (or maybe WildStacker itself) that removes the entities from your...

> > > > > Passive animals do not despawn as far as I know. I believe it might be another plugin (or maybe WildStacker itself) that removes the entities...

> > > > > > > Passive animals do not despawn as far as I know. I believe it might be another plugin (or maybe WildStacker itself) that removes...

this is the exact same issue as #753 and happen exactly the same

> It's not like issue 753. Caused by different things at different times. > > The /ws debug does not show anything when the spawner gets down to 0. It...

> Big up, had the same problem, I tried to remove the conditions override settings and it worsened, so I went back using the ovveride conditions which still freezes the...

> > > Big up, had the same problem, I tried to remove the conditions override settings and it worsened, so I went back using the ovveride conditions which still...

> I changed mob-spawner-tick-rate from 2 to 1 (back to default settings) and it seems that the problem is fixed, try to set this to 1 if you haven't already...

> > mob-spawner-tick-rate > I have the setting set to 2 and i can afirm there is not more bugs with spawners since the last fix you made this setting...