FEMultiPlayer-V2
FEMultiPlayer-V2 copied to clipboard
Reupload & revamp of FEMP with fresh bugfixes... usually. Check "releases" for download.
Things I wanted to do but didn't: - Hide the enemy team in fog (Should be fairly straightforward once #154 gets merged, don't want to mess with it on this...
**Issue type:** `feature request` ### Description: Players can't really choose where units are deployed at the beginning of a game. They _can_ by changing the order of the units in...
**Issue type:** `problem` ### Description: I've experienced this while testing the fix for the give/take commands. I haven't been able to reproduce it. I figure people should be aware that...
**Issue type:** `problem` ### Description: Guy and Matthew can break the seemingly intended speed cap of 35. They are the only characters to have this issue. No other characters can...
Issue type: `problem` #### Description: When training units, multiple units, Sain, Eliwood, Eirika, Edward and especially Marisa immediately come to mind, where **despite paying EXP, not a single stat increases...
Issue type: `problem` #### Description: Hector lacks animation when dodging while equipped with a throwing axe. This triggers the "Whoops" failsafe texture as a placeholder. --- #### Examples: 
Issue type: `problem` #### Description: See title. While not as problematic on small maps like Town, this becomes more noticeable on maps like Plains. Again, I was holding off on...
Issue type: `problem` #### Description: See title. We should probably either add a scrollbar or have it elegantly auto-scroll and loop like the results screen in Smash Bros. I was...
Issue type: `problem` #### Description: If two players complete a game involving Phantoms, return to the lobby, then begin another game, the number in the phantom names doesn't reset. ---...
Issue type: `problem` #### Description: If an army has more than 9 units on their party throughout the course of the game (_only possible with Phantoms_), the Results screen won't...