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[Visual] In-game Chat bleeds over playing area

Open ghost opened this issue 8 years ago • 8 comments

Issue type: problem

Description:

See title. While not as problematic on small maps like Town, this becomes more noticeable on maps like Plains.

Again, I was holding off on reporting this one until things got more under control, but the sub is already complaining and it reflects poorly on me if I ignore it any further.


Examples:

2016-05-20--164627_1600x900

ghost avatar May 20 '16 20:05 ghost

Hello. I'm exploring the code base for the first time -- working on this to see if the chat can normally be invisible, but show up for a couple of seconds on a new message or while the player is typing something.

huynhrichy avatar Jun 16 '16 19:06 huynhrichy

Guessing you found us on the sub-reddit? We'd rather that chat remain visible / be persistent, and instead simply wrap inside a set boundary until we can get around to overhauling the UI.

ghost avatar Jun 17 '16 13:06 ghost

Yeah, I found you guys on the subreddit. Sounds good.

Edit: @SapphireTactician, are you thinking perhaps having the chat box shrink in width and grow in height? So messages can take multiple lines if required and not overlap with the game.

huynhrichy avatar Jun 17 '16 13:06 huynhrichy

For now, yes, I think that'd be the best behavior until we can improve the UI.

I'll tag @eliatlarge @rayrobdod and @Purplemandown for their opinions as well since they're the other programmers you'd be working alongside.

ghost avatar Jun 17 '16 14:06 ghost

@huynhrichy Oh, another thing. Perhaps we can color code the chat messages so that we can free up chat space real estate by removing the usernames from chat (except those of spectators, almost forgot about that). The names are displayed in the above window next to their number of remaining units. That way, it's easier to tell who said what at a glance as well (at least for the players).

ghost avatar Jun 17 '16 20:06 ghost

Remember that spectators can chat too, and they don't have colors. You could assign them colors, but you'd have indicate which spectator is which color while making it obvious that those players are not a part of the turn order. And blue doesn't contrast against blue, so the chat box would need an actual background that contrasted with all the colors used.

rayrobdod avatar Jun 17 '16 20:06 rayrobdod

I just realized that a while ago with the spectators, that shoots a massive hole in my idea, sadly.

Unless we remove spectator's ability to chat (edit: or give them a separate portion of the screen to chat amongst themselves), as it'd probably distract from the game anyways and lend more to trolling than anything else.

ghost avatar Jun 17 '16 21:06 ghost

My opinion is that we keep the code in for spectators to chat (its a friendly game after all), but add disable spectator chat to the list of server rules (for tournaments and the like).

-------- Original message -------- From: SapphireTactician [email protected] Date:06/17/2016 4:13 PM (GMT-06:00) To: eliatlarge/FEMultiPlayer-V2 [email protected] Cc: Purplemandown [email protected],Mention [email protected] Subject: Re: [eliatlarge/FEMultiPlayer-V2] [Visual] In-game Chat bleeds over playing area (#97)

I just realized that a while ago with the spectators, that shoots a massive hole in my idea, sadly.

Unless we remove spectator's ability to chat, as it'd probably distract from the game anyways and lend more to trolling than anything else.

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Purplemandown avatar Jun 17 '16 22:06 Purplemandown