FEMultiPlayer-V2
FEMultiPlayer-V2 copied to clipboard
Reupload & revamp of FEMP with fresh bugfixes... usually. Check "releases" for download.
####Description: In app.config, there are several options that would require documentation as their name do not reflect their effect on the game. For instance, "scale" might make sense to someone...
**Issue type:** `feature request` ### Description: In order to limit game lengths, add timers to limit player turn lengths ### Expected Behavior: Possible options (numbers subject to balancing): * A...
* Reduces the amount of space used for drawing players, especially since in the common case there will not be more than eight players, much less eight players on each...
Adds a less-detailed battle animation, as well as a setting to use this animation instead of the full one.  An open question is whether there are better names (or...
#165 * Add a stat to each unit called "skillCharge" in the code and "Rage" in the UI. * A unit's maximum skillCharge is 50. The value is implemented as...
**Issue type:** `problem` ### Description: In FightStage, the weapon's icon in the HUD doesn't flash even if it's effective against the enemy. ------- ### Examples: I'll grab some screenshots later,...
**Issue type:** `problem` ### Description: Players who join a server late remain in the lobby when they should be able to spectate the game in progress. ### Expected Behavior: When...
**Issue type:** `problem` ### Description: The GBA FE behavior is actually to color the rescue icon to match the team of the rescued unit. This doesn't typically happen because the...
**Issue type:** `feature request (quality of life)` ### Description: When players load a team, they are required to remember the name they used when saving that team and to type...
Issue type: `problem` `feature request` (_Both :-P_) #### Description: I understand that the console version of Canto is currently being debated as stated in #3 , however, a HUGE tactical...