Adriano Martins
Adriano Martins
Ever since vkd3d 2.4 shadows flicker (also on newer versions), works fine on vkd3d 2.3.1, its very noticeable in open worlds areas where hills cast shadows. using lutris-GE-Proton7-7-x86_64 with VKD3D_FEATURE_LEVEL...
This is a report/request, not sure where to post it other than here, sorry for cluttering this issue tracker. So, it does work with two caveats, just like HZD it...
Mesa Version: 22.0.4 GPU R7 360 2G GCN2 CPU xeon 1230 V2   Pretty much as the title says, perhaps because this is a GCN2 GPU, there's #7432 which...
Recent yuzu-mainline builds going back to September are presenting this issue. [yuzu 1180](https://github.com/yuzu-emu/yuzu-mainline/releases/tag/mainline-0-1180) build is the latest one that doesn't present this issue however its also not working properly, it...