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Why need a negative when read acceleration

Open superxjm opened this issue 6 years ago • 1 comments

The code is: acc_msg->acc << -latestAcc.acceleration.x * GRAVITY, -latestAcc.acceleration.y * GRAVITY, -latestAcc.acceleration.z * GRAVITY;

As the acceleration is represented in body frame (emu frame), why does it need a negative here?

superxjm avatar Mar 20 '18 15:03 superxjm

hi, same question

arenas7307979 avatar Sep 01 '22 17:09 arenas7307979