HBing110
HBing110
> Has the problem been solved?
> You are planning to pause/resume the tree from a higher level application, right? Why not creating a State Machine in higher level so you just tick the tree on...
> so, the tree has the following method called [tickOnce](https://github.com/BehaviorTree/BehaviorTree.CPP/blob/287eb59cefdc375cfd45bfa1431a840163e8199a/src/bt_factory.cpp#L604), let's the user to tick the tree only once when they want to. So, if you create an object that...
1、 I added a line before line 139: ctkEASyncMasterThread* syncMasterThread = new ctkEASyncMasterThread(); Running with high concurrency, the data is fine, but I haven't found a suitable place to release...