Radik

Results 9 comments of Radik

@f > What's your `:CocInfo`? Try minimal vimrc please. :CocInfo ![image](https://user-images.githubusercontent.com/7879594/141615297-0e2bf547-f219-45ee-9dbb-a2679131a24a.png) with minimal vimrc still doesn't work

> I can't reproduce this... I found that if install another vim for windows (like gvim) through powershell and use that config with plugins it's works fine... Maybe it's mintty's...

For this issue we probably need full support of MDL format which is pretty complex task i believe. For me at least. > Another thing, it's probably a dumb question...

I confirm as well. The fix is working good on real project with 4.5gb of assets (about 15k files). Thank you!

Could it be cherrypicked for 4.3.x?

@stechyo Thank you for answer. > Does the same not happen a regular AudioStreamPlayer3D? No. With AudioStreamPlayer3D it work as expected. The reason i added the timer it that i...

> There doesn’t need to be a SteamAudioPlayerPolyphonic. You create a SteamAudioPlayer and assign to it an AudioStreamPolyphonic on the editor, or through code. Then when you want to play...

> Related [#435](https://github.com/godotengine/godot-proposals/issues/435) Doing this by default could often get in the way, e.g. when creating a scene root. That's why i suggested the way with raycasting and collision. In...

@JamDoggie Hello! CS:GO has improved version of MDL which is not supported by MDL2OBJ utility i suppose. That's why you have no models in your imported map. I currently working...