Gustavo Contreiras

Results 12 issues of Gustavo Contreiras

``` onPressed: () async { //blocs.homePageBloc.onClickScheduleReview(); //Navigator.of(context).push(MaterialPageRoute(builder: (BuildContext context) => ScheduleReviewPage())); Map permissions = await PermissionHandler().requestPermissions([PermissionGroup.storage]); bool isShown = await PermissionHandler().shouldShowRequestPermissionRationale(PermissionGroup.storage); String appDocDir; await getTemporaryDirectory().then((onValue) { appDocDir = onValue.path; });...

When I try to patch an entity that has an one to many relationship, it fails. My main entity, `event`: ``` import { ApiProperty } from '@nestjs/swagger' import { Column,...

``` Firestore.instance.document("insta_users/$profileId").updateData({ 'followers.$currentUserId': true //firestore plugin doesnt support deleting, so it must be nulled / falsed }); Firestore.instance.document("insta_users/$currentUserId").updateData({ 'following.$profileId': true //firestore plugin doesnt support deleting, so it must be nulled...

enhancement

Searched for a user called "Pendulum Pala" with username "pendulumpala". Typing: Pendulum -> found pendulum -> not found pendulumpala -> not found pendulum pala -> not found pendulum Pala ->...

enhancement
Cross-Platform

### This issue is for a: (mark with an `x`) ``` - [x ] bug report - [ ] feature request - [ ] documentation issue or request - [...

The wiki is saying that the packages for Ubuntu are ``` build-essential cmake git-core libboost-all-dev libphysfs-dev libssl-dev liblua5.1-0-dev libglew-dev libvorbis-dev libopenal-dev zlib1g-dev ``` And the dockerfile uses the following packages...

**Videos** - Super slow motion troll going from up to down and comparing with real gif and sprites: https://streamable.com/2xek1 - Super slow motion troll going from right to left: https://streamable.com/wmv6e...

I don't know if this is right but it solves the problem. You can set factor to 1.5 too, don't know which is better.

**Describe the bug** Fire elemental don't change sprites. I don't know if this is related to idle animations or it's a different bug. **To Reproduce** See a Fire Elemental on...

Monsters like Cobra and Minotaur Archer have a sprite of 32x32 pixels when idle, but when they are moving they have 64x64 sprites. OTClient (and RME) don't understand that and...