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Tools/Components for UDON (VRChat) based worlds. Includes private channels, reverb, auto player range adjustment, etc. for player voices.

Results 10 UdonVoiceUtils issues
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How do you even use this XD

documentation
enhancement
In Progress

I've imported UdonUtils package as a dependency for UdonAudioUtils, but as soon as it's imported I get an error referring to undefined params inside the Stopwatch class. [UdonSharp] Packages/tlp.udonutils/Runtime/Sync/NetworkTime.cs(131,50): error...

bug
good first issue
Feedback/Review needed

I believe all player occlusion factors should work in the same direction to avoid errors. Player Audio Override ![image](https://github.com/Guribo/UdonVoiceUtils/assets/25410859/ddd308a0-4c5a-40bd-a632-97a9344e1e28) Player Audio Configuration Model ![image](https://github.com/Guribo/UdonVoiceUtils/assets/25410859/fbe956e8-f0f2-48f7-8692-4e42a15d2541) Having said that, i have some...

bug

**Request** An example in your example scenes that is intended to just show basic use for occlusion without any other features. **Details** This would be good and comprehensive for novice...

documentation
enhancement
good first issue

Hello! Ive set up stageamp for a club world but the issue is not everyone wanna hear ausio from the stage at full blast all the time. Is there a...

Feedback/Review needed
VRC Bug/Canny attached

![image](https://github.com/Guribo/UdonVoiceUtils/assets/62222362/ece496de-39de-48ff-a073-4e45129cef92) I have several error when importing the package ! **UVU Version** : 1.0.0 **UdonUtils Version** : 8.1.1 An error example: `[UdonSharp] Packages/tlp.udonvoiceutils/Runtime/Core/PlayerAudioOverride.cs(404,50): error CS1061: 'PlayerList' does not contain a...

invalid
Feedback/Review needed

it says "addvpmpackage failed" every time i try to import. how do i fix this?

invalid
Feedback/Review needed

add occlusion on other audiosources in worlds Note: already implemented but not yet public in UdonExtendedAudio but in its current form overkill.

enhancement

Have the same muting functionality for AudioSources in a world as exists for player voices. AudioSources tight to a "private" channel can only be heard by players in that channel....

enhancement