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audio sources in private channels

Open Guribo opened this issue 1 year ago • 0 comments

Have the same muting functionality for AudioSources in a world as exists for player voices. AudioSources tight to a "private" channel can only be heard by players in that channel.

Suggested by sleahymusic (https://github.com/Guribo/UdonVoiceUtils/issues/22#issuecomment-2105794212)

Guribo avatar May 12 '24 23:05 Guribo