GuguKatze

Results 14 issues of GuguKatze

``` /usr/local/lib/python3.6/dist-packages/vcsi/vcsi.py:522: RuntimeWarning: divide by zero encountered in double_scalars return 1 / max_freq /usr/local/lib/python3.6/dist-packages/vcsi/vcsi.py:522: RuntimeWarning: divide by zero encountered in double_scalars return 1 / max_freq /usr/local/lib/python3.6/dist-packages/vcsi/vcsi.py:522: RuntimeWarning: divide by zero...

bug

I get this error using the following parameter (probably again an issue with --grid 10x0) ... I got no such errors with the same mp4 file but with a regular...

bug

The same command works fine on other machines but I am testing things on an Ubuntu 20.04LTS Windows 10 Linux Syubsystem "VM". The temporary images vcsi complains about got a...

bug

I love your tool and I am using it to generate previews for thousands of videos. Everything works perfectly and the videos are all from streamlink and the same source...

bug

Queens just ignore energy in a Terminal. Some of SirLovi's attacked rooms are starving even though his Terminals are full of energy. Make the terminal their fallback source. Queens go...

Overmind does not ignore hostile creeps when in safe mode. As a result hostile creeps (which are not an obstacle to movement in safe mode rooms) can block the vicinity...

Freshly placed ramparts which decay into nothingness are causing exceptions. Call Game.getObjectById before repairing? Can we eval{} method calls of cached objects? ` Error: Could not find an object with...

Manager wastes a lot of CPU because unloadCarry is done after an idleAction's withdrawal for a couple of ticks until it isn't ... weird. (Another thing: Why not use the...

Overmind seems to be pretty dDoS-able ... spending 10 times the energy on creeps than the attacker. See: http://666kb.com/i/e24vsxl2cajrxk9u6.png Probably very hard to assess the overall situation and to come...

Improve defense against nukes and controller degraders (and creeps trying to enable "POWER" in our PC-lacking rooms). Make Overmind more resilient to multiple nukes landing ~100 ticks apart, resulting in...