Grummel7
Grummel7
Should fix #4049, at least for colony buildings. Note that the generated colony buildings make it hard to see the changes, which are actually in the last two files.
With current master I got a strange battle log. I wonder what my flak was firing at in turns 3 and 4:  To reproduce: load the game, advance turn....
Build: 5da81ffc5f775bfe70c396104753b712a31750c6 plus 7d82eed493ff3aefd5ea82ed332fb628a9d2994f patched in. I already observed it yesterday after the ghost fighter issue, but somehow this game was completely broken. Since I've played it with different versions,...
I often run AI-only games with me as a moderator and automatic turn advance, to see how the AI is doing. Sometimes when an AI is defeated, the game stops...
Version: [3f4d275](https://github.com/freeorion/freeorion/commit/3f4d275e5716b450df6e85a8f53a5e0f757b2552) (plus local python changes) Bug Report ========== Client crashes when displaying a large combat log. E.g in the attached save file, opening the combat report of the battle...
While entering the system, my scout detected the empty system to the right before the stellar interference from the white star reduced its detection range:  Surely not a big...
On my Linux machine, the automatically created "Species that dislike" line in Pedia articles sometimes vanishes. It depends on the width of the window. As far as I could figure...
I am running fapolicyd (fapolicyd-1.0.2-6.el8.x86_64) on Red Hat Enterprise Linux release 8.5 with the following rules: ```# This rule policy is designed to only block execution of untrusted files #...
The costs for buildings and ships that the AI gets do not include cost factors configured at game start. To reproduce, start a game with AI-debugging and a building cost...