Groogy
Groogy
We need to implement a flexible model node system that will let users of the framework attach their own data, like lights, cameras, materials and associated shaders and their uniforms.
We need a modular Asset Importer that deals with the very C structure that is aiScene and let us easily translate loading of resources like textures and how to store...
Would be nice to support word wrap for text boxes. Currently the text boxes will cut a word in the middle in order to wrap them.
Graphics context was designed so we could support several different versions and not only GLFW OpenGL. Should implement a null graphics version which can be used for testing purposes where...
Windows won't properly sort themselves depending on focus so depending on where in the list the windows will steal each others input which is pretty bad as you won't be...
Right now the Draw Call Context code only works if you are directly working with vertex buffer objects. It would be nice to do all you do with a draw...
There's way too much work to just get a simple shape up on screen to render. We should add some shortcut structures that makes just getting a minimal application up...
Need to fill the wiki with some usage examples of the various systems of the framework.
Add a font loader helper module that will look up fonts based on the system so we can provide a good "default way" to find fonts.