Lothar

Results 15 comments of Lothar

Please ignore this comment, I just want to remember in the future that I'm following this issue as it looks like it's a requirement to get [Harmony](https://github.com/pardeike/Harmony/issues/424) working on Silicon,...

Hey @acupofjose what would be the best way to update the library? I used to have an issue with making the library work (like mentioned [here](https://github.com/supabase-community/supabase-csharp/issues/104#issuecomment-1705640429)) unless I cloned the...

> FYI updated the template to latest as of 9/27/2023. Added @acupofjose as a contributor to the template in case I'm, I dunno, retire off to some beach with no...

Specifically now, i'm just trying to put an an image on top of my game with a `multiply` blend mode (it would give a different color effect to the whole...

Hey @straker I tried this today. Looks like the `globalCompositeOperation` from the `context` object changes how the whole canvas behaves. And in order to use different blend modes for different...

so, would this be happening inside the render loop? This is what my GameLoop currently looks like; ``` var loop = kontra.GameLoop({ update: function() { player.update() mushroom.update() mushroom2.update() mushroom3.update() fire.update()...

Alright! I was able to make it work! Without the `globalCompositeOperation`, just manual pixel changes. BUT, CPU is going through the roof lol I'm not an experienced graphics programmer, so...

> Thanks for the issue! > > To clarify, the websocket it still receiving messages? Or your callback is continuing to be called? Both!

I don't think I have multiple clients connected... you can see my full implementation here: https://github.com/supabase-community/supabase-csharp/discussions/126

Hey @not-night-but ! I'm just passing the connection string I included in my OG post, and i'm using the `postgres` library This is how i'm initializing the library ``` const...