GreySideMM

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> theres a force field option in SCH lua script https://github.com/sch-lda/SCH-LUA-YIMMENU > look for the english version https://github.com/Drsexo/English-Sch-lua/ That's a nice script! But what it does is a bit different....

Thank you for your advice and the tip. I tried to alter the msvc-wine.sh in different ways but it didn't work out. ``` str="${ARGS[@]}" if [[ ${#str} -gt 20000 ]]...

So I could make changes to the wine-msvc.sh to get it to compile. I had an error in the previous code that's fixed now. But it's still pretty, pretty whacky....

So I am wondering why you not "simply" use the Windows build of cmake? Shouldn't that fix this issue by itself? Unrelated but wouldn't fit a new issue (as well,...

Well, we have a list of admin RIDs so we would not need to rely on the dev flag. But who knows how up-to-date this list is.

I also would like this since I thought about this by myself. Maybe expose/implement some complementary Lua functions (or similar) to allow users to specify any service they want? Since...

Yes. This had been fixed with #2857 by @xynnylol but had to be undone due to #2909. I wasn't able to check for false positives since somehow my game never...

> I thinks thats already in the list @themonsterdev It isnt't. But it also was not in the latest list of xynnys commit. And that commit did fix this crash....

@themonsterdev On a note: Use notify::crash_blocked(plyr, "crash name"); instead of your approach with ``` g.reactions.crash.m_event_name = "Crash 3.2"; g.reactions.crash.process(plyr); ```

It was a bit hard to understand what you meant. So if I understood you correctly: The checkbox is **not** to enable or disable a custom weapon. Read its text...