Greg Lahaye
Greg Lahaye
### Description We're using assetpack to process our assets, which we've set up to transform image names to suffix them with `@1x` or `@0.5x`. Example of a manifest that assetpack...
Add `setSkin` method to `ISkeleton` interface, this method is already implemented by all implementations. This allows for consumers to set skin to `null`, as recommended by the [Changing Skins guide](https://github.com/pixijs/spine/blob/master/examples/change_skin.md)....
The [example on changing skins](https://github.com/pixijs/spine/blob/master/examples/change_skin.md) recommends calling `setSkin(null)` before calling `setSkinByName`, which is working for us. However, the `setSkin` method is not exposed from the `ISkeleton` interface, requiring us to...
Adds support for Vite, closes https://github.com/pixijs/storybook/issues/1. Created packages for `@pixi/storybook-preset-vite` and `@pixi/storybook-vite` by copying the Webpack ones and modifying them to use Vite.  Screenshot from example repo: https://github.com/GregVGW/pixi-storybook-playground Have...
Currently when generating sprite sheets, there is no way to mark it as an animated sprite sheet. This would allow for use in Pixi's `AnimatedSprite`, as the generated JSON would...