Greg Lahaye

Results 5 issues of Greg Lahaye

### Description We're using assetpack to process our assets, which we've set up to transform image names to suffix them with `@1x` or `@0.5x`. Example of a manifest that assetpack...

Add `setSkin` method to `ISkeleton` interface, this method is already implemented by all implementations. This allows for consumers to set skin to `null`, as recommended by the [Changing Skins guide](https://github.com/pixijs/spine/blob/master/examples/change_skin.md)....

The [example on changing skins](https://github.com/pixijs/spine/blob/master/examples/change_skin.md) recommends calling `setSkin(null)` before calling `setSkinByName`, which is working for us. However, the `setSkin` method is not exposed from the `ISkeleton` interface, requiring us to...

Adds support for Vite, closes https://github.com/pixijs/storybook/issues/1. Created packages for `@pixi/storybook-preset-vite` and `@pixi/storybook-vite` by copying the Webpack ones and modifying them to use Vite. ![image](https://user-images.githubusercontent.com/97146144/235818664-bbb9593c-fb58-4b3f-9843-1398e5d68d9b.png) Screenshot from example repo: https://github.com/GregVGW/pixi-storybook-playground Have...

Currently when generating sprite sheets, there is no way to mark it as an animated sprite sheet. This would allow for use in Pixi's `AnimatedSprite`, as the generated JSON would...