Greg Stanton

Results 71 comments of Greg Stanton

Hi @mohitbalwani! Are you still planning to submit a proposal to modernize syntax in the p5.js codebase? As a reminder, the informal idea is outlined in [this comment](https://github.com/processing/p5.js/issues/6678#issuecomment-1884173961). It's totally...

Hi @vaishnavi192! That's a good question. If you read over issue #6767 and some of the comments, you'll see that "beginners" are mentioned quite frequently. That's because we're trying to...

Hi @mohitbalwani! No worries! Take your time. I just wanted to ask in case you had moved on to something else.

Thanks for tagging me @nickmcintyre. I think it would help if we could answer the questions @nickmcintyre posed in terms of concrete [user stories](https://en.wikipedia.org/wiki/User_story), or "contributor stories" in the case...

Hi @RandomGamingDev! Thanks so much for your thoughtful reply. It's really nice to be able to see this issue from different sides while working toward a consensus. There's some chance...

Also @lindapaiste, yeah, I suspect the code snippet you shared from three.js is like that for performance reasons. I didn't go through it all in detail, but it seems like...

@RandomGamingDev and @lindapaiste: Thanks for taking the time to flesh out your points! I think it's worthwhile to question the idea that performance is not really a top priority relative...

@limzykenneth Great! I'm not sure when I'd be able to work on this. Would it be good to add a Help Wanted label?

Hi @tuminzee! I'll add to @davepagurek's answer in case it helps. From the user's perspective, p5's `arc`, `ellipse`, and `rect` are already black boxes. In each case, the user enters...

@tuminzee Excellent! Thanks for doing this. I didn't check every line, but this looks like what I had in mind. I did make a few minor comments about coding style...