Greg Stanton

Results 71 comments of Greg Stanton

Could we use the starting point and direction of a shape's perimeter to infer the texture map, instead of requiring the user to pass in texture coordinates? [^1] This may...

Thank you so much for your thoughtful reply @davepagurek! There's definitely a lot to consider. I'll start by sharing some initial thoughts about the API, under the assumption that users...

Hi @Gaurav-1306! It's great that you want to work on this! We may want to break this up into smaller tasks that multiple people can work on. Maybe the first...

Thanks for the kind words @limzykenneth, and for helping to direct the effort! I'm really glad you like the idea. I'm not sure if you noticed, but the code that...

Replying to https://github.com/processing/p5.js/issues/6560#issuecomment-1821679406 by @davepagurek: Thanks! This is very helpful. There's some tension between the idea of vertex classes and segment classes; I think you were right to switch over...

Replying to https://github.com/processing/p5.js/issues/6560#issuecomment-1824900276 by @davepagurek: Thank you for all this work! One of my favorite things about software development is iterating like this. My previous proposal needed to be adjusted...

Replying to https://github.com/processing/p5.js/issues/6560#issuecomment-1826355046 by @davepagurek: ### Next iteration I put together a new iteration of the interface to help us move forward. The main changes are a separation of the...

Replying to https://github.com/processing/p5.js/issues/6560#issuecomment-1832924215 by @davepagurek: Thanks! You make a good point about creating a single construction process, and the queueing idea opens up a new possibility. Overall, it sounds like...

Hi all! We're going to have an online video call to hash out an approach that will allow us to accommodate composite paths, contours, the 2D and 3D cases, shape...

Of course @xanderjl! Looking forward to it. I just updated the meeting announcement with the actual link to the meeting room.