Greatness7
Greatness7
Bethesda did not use this in any vanilla assets. They did however use it for meshes generated in-game. Notably this technique is how terrain textures are blended in exteriors. We...
Thanks for the suggestions. It'd be great if these files could be supported correctly in future releases. 👍
Nice work! Splitting animation groups into separate actions has long been a desperately needed feature. I gave your script a try and from some brief testing it seemed to work...
There are lots of different kinds of animations, see the [NiTimeController](https://gist.github.com/Greatness7/4f85d71ff6cf9d473e720d9cd31f50c0#file-nif_class_heirarchy-txt-L96) heirarchy. At the moment the plugin only supports the following: ``` NiAlphaController NiGeomMorpherController NiKeyframeController NiMaterialColorController NiUVController NiVisController ``` You...
I was ultimately able to get this to compile by working around some of the bugs in the code: 1) Don't be on a Windows system, the build scripts are...
> When the tabview is created (...) For the record, this happens with any kind of (scroll?) view. (There is no `TabView` in the example code.)
This problem is also affecting many other rust GUI libraries like `egui`, `slint`, `freya` and more. The common thread seems to be OpenGL-based rendering.